Development & Roadmap

Ironhold is in active development. Here is where it stands and where it is going.

Development Status

V1 Private Beta — Nearly Complete

V0 is done and V1 is almost there. Once the remaining V1 work lands and bugs are fixed so games play consistently well, Ironhold goes out as a private beta to friends — a public release follows once it holds up.

  • Core economy, castle building & 1,000+ unit battles complete
  • Deeper FPS combat, walls & fortifications done
  • Tiered economy & siege units still in progress
  • Private beta with friends, then a public release

Roadmap

We are here — almost done with V1. Next up: a private beta with friends until bugs are fixed and games are consistently enjoyable, then a public release.

V0 Goals

  • Core economy & castle building
  • 10+ units including Heroes
  • 1,000+ unit battle scale
  • FPS possession & combat
  • AI opponents
  • Multiplayer (1–4 players)

V0 completed

V1 Private Beta

  • Deeper FPS combat Done
  • 2,000+ unit scale Done
  • Tiered economy Partial
  • Polished UI Done
  • Walls / fortifications Done
  • Siege units (catapults, battering rams, ladder men) Partial

Target: Private Beta mostly complete

Future Planned Additions

  • 3 factions
  • 4–12 player games, multiple players per kingdom (1 king controlling the empire, others possessing units only)
  • Map editor
  • Game modes (King of the Hill, Regicide, Conquest)

The journey continues.