Factions

Pick a Fantasy faction in the lobby, then earn its blessing to add a distinctive spellcaster and soldiers to your shared army.

Faction selection is available when Fantasy is on. Complete a Church and purchase your faction blessing before placing its shrine or recruiting faction troops. Each empire can have only one living or queued faction wizard at a time.

Holy

Hold the line with healing and protection. The Priest supports a formation while Templars make nearby allies harder to kill.

  • Priest: Smite strikes at range; Sanctuary heals allies in a field; Divine Shield briefly halves damage to one ally.
  • Templar: Its protection aura reduces damage to nearby allies. More distinct Templars strengthen the protection, up to a cap.

UnHoly

Wear enemies down with fire, cursed ground and a self-healing channel. Ashblades carry that pressure into melee.

  • Sorcerer: Fireball attacks at range; Blight damages enemies who remain in its area; Soul Drain damages one target and heals the caster.
  • Ashblade: A low-health swordsman in Heavy armor whose hits apply a burn. Repeated hits refresh one shared burn instead of stacking it.

Storm

Disrupt formations with lightning, frost and wind, then rush through the opening with fast melee troops.

  • Stormcaller: Chain Lightning jumps between enemies; Frost Field slows an area; Gust damages and knocks enemies back.
  • Berserker: Very fast assault infantry with light armor. It closes gaps quickly but needs support under concentrated fire.

Getting started

The ordinary economy and army still matter in a Fantasy match. Build a Chandler for Candles, complete a Church, then buy the faction blessing there. The blessing opens your chosen shrine and its units. If Fantasy is off, the faction selector and faction content are unavailable.

See the full unit roster and building guide for costs, training sites and current tier ratings.